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(Created page with " == Goal == Get the most victory points at the end of the game. You win some points: * during the game, by acquiring buildings. * at the end of the game, with your civilizat...")
 
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2. rindiņa: 2. rindiņa:
== Goal ==
== Goal ==


Get the most victory points at the end of the game. You win some points:
Gain the most Victory Points by the end of the game.  


* during the game, by acquiring buildings.
There are two ways to gain points:
* at the end of the game, with your civilization cards.
 
* Acquiring buildings during the game for either a fixed or variable amount
* Acquiring Civilization cards during the game that give extra points at the end of the game




11. rindiņa: 13. rindiņa:


Each round is divided into 3 phases, which are executed in the order described:
Each round is divided into 3 phases, which are executed in the order described:
1. The players place their people on the game board.
1. The players take turns placing their people on the game board.
2. The players use the actions of their placed people.
2. The players use the actions of their placed people all at once in turn order.
3. The players feed their people.
3. The players feed their people.


===Place your people on the game board===
== Phase 1: ==
===Place People on the Board===


Players placed their people on "rings" (1 people per ring).
In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.


Special rules with 2 players:
====Special Considerations When Playing With Fewer Than 4 Players====


* only 1 player in each of the following: forest, clay pit, quarry, and river.
When playing with '''2 or 3 players''': Of the non-resource areas (Tool Maker, Hut and Field) only two may be occupied per turn. The third place remains empty until the next round when
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.


Special rules with 3 players:
With '''3 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 2 players may place people in each round, even if there are additional spaces for additional people.


* maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
With '''2 players''': Of the resource areas (Forest, Clay Pit, Quarry and River) only 1 player may place people in each round, even if there are additional spaces for additional people.
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.


===Use the actions of your placed people===
All remaining rules remain unchanged when playing with fewer than 4 players.


Each player uses all his placed people in any order, and realize the corresponding actions:
== Phase 2: ==
===Use the Actions of Your Placed People===


* hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
In turn order each player uses all of his placed people in any order. During this phase, the following actions may be used:


* field: increase agriculture level.
* '''Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold)''': Roll 1 dice per person placed and acquire resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River).


* tool: get one tool.
* '''Field''': Placing a person in the Field increases your Agriculture Level. Each turn during the Feeding Phase, your Agriculture Level is subtracted from the amount of people you have. A higher agriculture level allows you to more easily sustain your population.


* hut: get one additional people.
* '''Tool Maker''': Placing a person on the Tool Maker adds one new Tool to your player board. You only have 3 tools on your player board, and each subsequent person placed on the Tool Maker upgrades one of your tools to the next level.


* building: buy the building with resources and score points.
* '''Hut''': Place two People on the Hut to gain an extra Person to place (and feed) for the rest of the game.


* civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).
* '''Building Card''': Buy the building with the resources shown on the Building Card, scoring the point value shown in the top-left corner (A question mark in the top-left corner is explained below).
 
* '''Civilization Card''': Buy the card with a number of resources (of any kind) depending on its position in the Civilization Card Track (1 to 4 resources depicted above the card). The immediate effect of the card is applied when purchase. The bottom half of Civilization Card is used for scoring at the end of the game.


===Resources===
===Resources===


hunting grounds, forest, clay pit, quarry, and river:
Hunting Grounds, Forest, Clay Pit, Quarry, and River:
Roll 1 dice per people and take corresponding resources:
Roll 1 dice per Person placed in that area and take the corresponding resources:


* 1 food for each full 2 on hunting grounds,
* 1 Food for each full 2 on Hunting Grounds,
* 1 wood for each full 3 on forest,
* 1 Wood for each full 3 on Forest,
* 1 brick for each full 4 on clay pit,
* 1 Brick for each full 4 on Clay Pit,
* 1 stone for each full 5 on quarry,
* 1 Stone for each full 5 on Quarry,
* 1 gold for each full 6 on river.
* 1 Gold for each full 6 on River.


You can use tool to increase the dice result and take more resources.
You may use tools to increase the dice result and take more resources.


===Buildings===
===Buildings===


Pay the building cost to get the building and receive points.
Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card.
 
''If the building cost is Not Fixed'': If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them:
* Each Wood is worth 3 Points,
* Each Brick is worth 4 Points,
* Each Stone is worth 5 Points,
* Each Gold is worth 6 Points.
 
===Civilization Card Details===
 
Each Civilization Card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).
 
Place the mouse cursor on each card to see details in the tooltip.  


If building cost is not specified you win points for each resources used depending on their values (3 for wood, 4 for brick, ...).
Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for the top half is no longer relevant.


===Civilization card details===
== Phase 3: ==
===Feed Your People===


Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card).
Each Agriculture Level automatically counts as 1 Food during this phase.
Place the mouse cursor on each card to see details.


===Feed your people===
You must provide 1 Food per Person.


Each agriculture level bring automatically 1 food.
In the event that you don't have enough food, you may use any resource to feed your people.


You must use 1 food per people.
If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.


You can use any resource to feed your people if there is not enough food.
===Game End===


If you don't manage to feed your people: 10 points penalty.
The game ends when either:


===Game end===
* One Building Stack is empty at the end of a round
or
* There are no more Civilization Cards at the beginning of a round


The game end when:


* there is no more civilization card at the beginning of a round
The final number of points for each player is decided by the conditions below:
* one building stack is empty at the end of a round


During the final scoring round, players win points using their civilization cards.
* Points earned during the game by acquiring Buildings, minus Food Penalties,
* Multipliers denoted at the bottom halves of Civilization Cards collected,
* Each Resource that a Player has leftover on his Player Board Scores 1 Point

Pašreizējā versija, 2013. gada 1. jūnijs, plkst. 06.18

Goal

Gain the most Victory Points by the end of the game.

There are two ways to gain points:

  • Acquiring buildings during the game for either a fixed or variable amount
  • Acquiring Civilization cards during the game that give extra points at the end of the game


Rules summary

Each round is divided into 3 phases, which are executed in the order described: 1. The players take turns placing their people on the game board. 2. The players use the actions of their placed people all at once in turn order. 3. The players feed their people.

Phase 1:

Place People on the Board

In turn order, one area at a time, players place one or more of their people in the different areas of the board. Each "ring" in each area of the board can only be occupied by one person. The exception to this rule is the hunting ground which can be occupied by as many people of any color every turn.

Special Considerations When Playing With Fewer Than 4 Players

When playing with 2 or 3 players: Of the non-resource areas (Tool Maker, Hut and Field) only two may be occupied per turn. The third place remains empty until the next round when

With 3 players: Of the resource areas (Forest, Clay Pit, Quarry and River) only 2 players may place people in each round, even if there are additional spaces for additional people.

With 2 players: Of the resource areas (Forest, Clay Pit, Quarry and River) only 1 player may place people in each round, even if there are additional spaces for additional people.

All remaining rules remain unchanged when playing with fewer than 4 players.

Phase 2:

Use the Actions of Your Placed People

In turn order each player uses all of his placed people in any order. During this phase, the following actions may be used:

  • Hunting Grounds (Food), Forest (Wood), Clay Pit (Brick), Quarry (Stone), and River (Gold): Roll 1 dice per person placed and acquire resources according to the number rolled (1 Food for each full 2 on Hunting Grounds, 1 Wood for each full 3 on Forest, 1 Brick for each full 4 on Clay Pit, 1 Stone for each full 5 on Quarry, 1 Gold for each full 6 on River).
  • Field: Placing a person in the Field increases your Agriculture Level. Each turn during the Feeding Phase, your Agriculture Level is subtracted from the amount of people you have. A higher agriculture level allows you to more easily sustain your population.
  • Tool Maker: Placing a person on the Tool Maker adds one new Tool to your player board. You only have 3 tools on your player board, and each subsequent person placed on the Tool Maker upgrades one of your tools to the next level.
  • Hut: Place two People on the Hut to gain an extra Person to place (and feed) for the rest of the game.
  • Building Card: Buy the building with the resources shown on the Building Card, scoring the point value shown in the top-left corner (A question mark in the top-left corner is explained below).
  • Civilization Card: Buy the card with a number of resources (of any kind) depending on its position in the Civilization Card Track (1 to 4 resources depicted above the card). The immediate effect of the card is applied when purchase. The bottom half of Civilization Card is used for scoring at the end of the game.

Resources

Hunting Grounds, Forest, Clay Pit, Quarry, and River: Roll 1 dice per Person placed in that area and take the corresponding resources:

  • 1 Food for each full 2 on Hunting Grounds,
  • 1 Wood for each full 3 on Forest,
  • 1 Brick for each full 4 on Clay Pit,
  • 1 Stone for each full 5 on Quarry,
  • 1 Gold for each full 6 on River.

You may use tools to increase the dice result and take more resources.

Buildings

Pay the building cost to get the Building and receive the Point Value listed in the top-left corner of the card.

If the building cost is Not Fixed: If there is a question mark in the corner of the card, you win points for each of the resources used to acquire this building. The values of each resource correspond to the numbers it requires when people are placed on them:

  • Each Wood is worth 3 Points,
  • Each Brick is worth 4 Points,
  • Each Stone is worth 5 Points,
  • Each Gold is worth 6 Points.

Civilization Card Details

Each Civilization Card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).

Place the mouse cursor on each card to see details in the tooltip.

Note that at the list of your acquired civilization cards you will see only the bottom half of each card, for the top half is no longer relevant.

Phase 3:

Feed Your People

Each Agriculture Level automatically counts as 1 Food during this phase.

You must provide 1 Food per Person.

In the event that you don't have enough food, you may use any resource to feed your people.

If you don't manage (or choose not) to feed your people by the means above, you lose all of your food and 10 points as a penalty.

Game End

The game ends when either:

  • One Building Stack is empty at the end of a round

or

  • There are no more Civilization Cards at the beginning of a round


The final number of points for each player is decided by the conditions below:

  • Points earned during the game by acquiring Buildings, minus Food Penalties,
  • Multipliers denoted at the bottom halves of Civilization Cards collected,
  • Each Resource that a Player has leftover on his Player Board Scores 1 Point