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	<id>https://lv.doc.boardgamearena.com/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Drstuey</id>
	<title>Board Game Arena - Dalībnieka devums [lv]</title>
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	<updated>2026-09-23T02:55:58Z</updated>
	<subtitle>Dalībnieka devums</subtitle>
	<generator>MediaWiki 1.39.0</generator>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=1092</id>
		<title>Gamehelptroyes</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelptroyes&amp;diff=1092"/>
		<updated>2014-03-14T22:38:05Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: + add the different levels of scoring for the characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Goal ==&lt;br /&gt;
&lt;br /&gt;
Be the player with the most victory points at the end of the game.&lt;br /&gt;
&lt;br /&gt;
== Rules summary ==&lt;br /&gt;
&lt;br /&gt;
(This rules summary is based on the game help written by [http://boardgamegeek.com/user/pregremlin Andrew Agard] for Board Game Geek, under Creative Commons license. Please see [http://boardgamegeek.com/filepage/66976/complete-rules-reference-1-page-fold-in-half original file] here for details. Thank you Andrew !)&lt;br /&gt;
&lt;br /&gt;
===Initial Placement===&lt;br /&gt;
&lt;br /&gt;
* In clockwise order place a citizen in empty space of one building&lt;br /&gt;
* Continue in counter clockwise order from last player and so on until all citizens placed&lt;br /&gt;
&lt;br /&gt;
===Game play===&lt;br /&gt;
&lt;br /&gt;
====Phase 0: Reveal the Activity cards====&lt;br /&gt;
&lt;br /&gt;
Reveal activity card for each color corresponding to current round (first 3 rounds only)&lt;br /&gt;
&lt;br /&gt;
====Phase 1: Income and salaries====&lt;br /&gt;
&lt;br /&gt;
Receive 10 deniers and pay 1 per Bishopric and 2 per Palace citizen or lose 2 VP&lt;br /&gt;
&lt;br /&gt;
====Phase 2: Assembling the workforce====&lt;br /&gt;
&lt;br /&gt;
Roll yellow/white/red die per citizen in City Hall/Bishopric/Palace and place in district&lt;br /&gt;
&lt;br /&gt;
====Phase 3: Events====&lt;br /&gt;
&lt;br /&gt;
Reveal top red and white or yellow Event and place to right of queue (unlimited Events)&lt;br /&gt;
&lt;br /&gt;
Events take effect from left to right&lt;br /&gt;
&lt;br /&gt;
* Military: start player takes 1 black die per die symbol&lt;br /&gt;
&lt;br /&gt;
* Other events: see annex (can’t execute: execute as much as possible and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
After Events, roll black dice and counter:&lt;br /&gt;
&lt;br /&gt;
* Start player must counter highest-value with one or more dice form district. Total value must be &amp;gt;= die. Discard dice. May counter several dice at once&lt;br /&gt;
&lt;br /&gt;
* Gain 1 influence per dice countered (can’t counter: discard die and lose 2 VP)&lt;br /&gt;
&lt;br /&gt;
* In order players must counter highest remaining until all countered&lt;br /&gt;
&lt;br /&gt;
* Use any color dice. Double red dice. Can’t buy dice or use activity cubes&lt;br /&gt;
&lt;br /&gt;
====Phase 4: Actions====&lt;br /&gt;
&lt;br /&gt;
See below.&lt;br /&gt;
&lt;br /&gt;
====Phase 5: End of the round====&lt;br /&gt;
&lt;br /&gt;
Receive deniers from district&lt;br /&gt;
&lt;br /&gt;
Return citizens lying on buildings to personal supplies&lt;br /&gt;
&lt;br /&gt;
Return unused dice to general supply&lt;br /&gt;
&lt;br /&gt;
Pass start player card left.&lt;br /&gt;
&lt;br /&gt;
===Actions===&lt;br /&gt;
&lt;br /&gt;
In order each player can use 1-3 matching dice for one action or pass.&lt;br /&gt;
Round ends when no dice available or all players have passed&lt;br /&gt;
May pay player or bank (gray) to use dice. If using 1/2/3 dice pay 2/4/6 deniers per dice&lt;br /&gt;
&lt;br /&gt;
====Activate Activity Card====&lt;br /&gt;
&lt;br /&gt;
Must have tradesman. Hire if necessary by paying indicated amount in deniers. Place&lt;br /&gt;
citizen on free space (or illustration if full) from personal supply or any board location&lt;br /&gt;
&lt;br /&gt;
* 1 tradesman per player per card&lt;br /&gt;
* Must activate at least once if tradesman hired&lt;br /&gt;
* Citizens on card cannot be moved to newly freed space&lt;br /&gt;
&lt;br /&gt;
Immediate effect: activation cost (round down) determines color and use of dice&lt;br /&gt;
&lt;br /&gt;
Delayed effect: place cubes equal to activation cost. Use later (one cube per action)&lt;br /&gt;
&lt;br /&gt;
====Construct Cathedral====&lt;br /&gt;
&lt;br /&gt;
* Use 1-3 white dice to place 1-3 cubes on same-numbered construction site&lt;br /&gt;
* Must place on lower levels before placing in higher levels for each set of valued spaces&lt;br /&gt;
* Gain 1 VP and 1 or 2 Influence for each cube placed in spaces 1-3 or 4-6&lt;br /&gt;
&lt;br /&gt;
====Combat Events====&lt;br /&gt;
&lt;br /&gt;
* Activation cost (round down) defines dice and number of cubes to place on card&lt;br /&gt;
* Place cubes on small banner starting with upper left. Gain 1 influence for each. Only place on a single card each action and can’t place more cubes than banners&lt;br /&gt;
    &lt;br /&gt;
Event countered when banners filled&lt;br /&gt;
* Most cubes earns higher reward (tied: total rounded down, 2nd earns nothing). If only 1 player on card earn both rewards.&lt;br /&gt;
* 2nd most cubes earns smaller reward (tied: total rounded down)&lt;br /&gt;
* Most cubes takes card (tied: player who placed first). Discard if neutral has most&lt;br /&gt;
* Marauding: rewards given, cubes removed, and then event is available again&lt;br /&gt;
&lt;br /&gt;
====Place a citizen on building====&lt;br /&gt;
&lt;br /&gt;
* Use exactly one die to place one citizen from personal supply or any board location on first space of matching building row or space corresponding to die color and value&lt;br /&gt;
&lt;br /&gt;
* Shift existing citizens to right. Citizens pushed off are laid on building illustration&lt;br /&gt;
&lt;br /&gt;
* If already have expelled citizen nobody can expel your citizens from that building&lt;br /&gt;
&lt;br /&gt;
====Use Agriculture====&lt;br /&gt;
&lt;br /&gt;
* Gain number of deniers equal to total value divided by 2 (round down)&lt;br /&gt;
&lt;br /&gt;
===Pass===&lt;br /&gt;
&lt;br /&gt;
* If dice still in any city square, pass and receive 2 deniers which are placed in district&lt;br /&gt;
&lt;br /&gt;
* Each turn add another denier to district&lt;br /&gt;
&lt;br /&gt;
==Characters scoring==&lt;br /&gt;
===Chretien de Troyes===&lt;br /&gt;
Awards citizens placed on the 3 principal buildings&lt;br /&gt;
* 1 VP for 3+ (4+ with 2 players)&lt;br /&gt;
* 3 VP for 5+ (6+ with 2 players)&lt;br /&gt;
* 6 VP for 7+ (8+ with 2 players) &lt;br /&gt;
===Urbain IV===&lt;br /&gt;
Awards cubes placed on the cathedral&lt;br /&gt;
* 1 VP for 3+ (4+ with 2 players)&lt;br /&gt;
* 3 VP for 5+ (6+ with 2 players)&lt;br /&gt;
* 6 VP for 7+ (8+ with 2 players) &lt;br /&gt;
===Thibaut II===&lt;br /&gt;
Awards deniers&lt;br /&gt;
* 1 VP for 6+ &lt;br /&gt;
* 3 VP for 12+ &lt;br /&gt;
* 6 VP for 18+ &lt;br /&gt;
===Hugues de Payns===&lt;br /&gt;
Awards influence&lt;br /&gt;
* 1 VP for 5+ &lt;br /&gt;
* 3 VP for 10+ &lt;br /&gt;
* 6 VP for 15+ &lt;br /&gt;
===Le Florentin===&lt;br /&gt;
Awards tradesman on the activity cards&lt;br /&gt;
* 1 VP for 2+ &lt;br /&gt;
* 3 VP for 4+ &lt;br /&gt;
* 6 VP for 6+ &lt;br /&gt;
===Henry I===&lt;br /&gt;
Awards event cards&lt;br /&gt;
* 1 VP for 1+ &lt;br /&gt;
* 3 VP for 3+ &lt;br /&gt;
* 6 VP for 5+&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelptournay&amp;diff=1091</id>
		<title>Gamehelptournay</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelptournay&amp;diff=1091"/>
		<updated>2014-03-09T09:53:41Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: details of prestige buildings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to Mark Johnson (Eeeville) for his Tournay card descriptions used in the BGA adaptation!&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;game ends&#039;&#039;&#039; when both of the following conditions are met, or if condition 1 is met by more than one player:&lt;br /&gt;
# A player has filled 9 spaces with at least 2 visible prestige buildings.&lt;br /&gt;
# One Town Crier card more than the number of players has been revealed.&lt;br /&gt;
The last round is triggered at the beginning of the start player&#039;s turn and each player gets a normal turn in this round. Then all players can choose a final card to play into their districts.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
* You cannot score more than 12 victory points from the same prestige building.&lt;br /&gt;
* If two players build the same prestige building there is only a single scoring.&lt;br /&gt;
&lt;br /&gt;
===Details of prestige buildings===&lt;br /&gt;
&#039;&#039;&#039;Yellow:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Belfry&#039;&#039;&#039;: per set (1 yellow + 1 white + 1 red) of buildings or characters&lt;br /&gt;
*&#039;&#039;&#039;City Hall&#039;&#039;&#039;: per yellow citizen (2x)&lt;br /&gt;
*&#039;&#039;&#039;Cloth Hall&#039;&#039;&#039;: per yellow building or character (2x)&lt;br /&gt;
*&#039;&#039;&#039;Mint&#039;&#039;&#039;: per set of 4 deniers (2x)&lt;br /&gt;
*&#039;&#039;&#039;Tour des Six&#039;&#039;&#039;: per character (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Cathedral&#039;&#039;&#039;: only the player who builds it earns 8 PPs. &lt;br /&gt;
*&#039;&#039;&#039;La Madeleine&#039;&#039;&#039;: per prestige building (2x)&lt;br /&gt;
*&#039;&#039;&#039;Saint-Brice&#039;&#039;&#039;: per set (1 yellow + 1 white + 1 red) of buildings or characters&lt;br /&gt;
*&#039;&#039;&#039;Saint-Jacques&#039;&#039;&#039;: per white building or character (2x)&lt;br /&gt;
*&#039;&#039;&#039;Saint-Nicolas&#039;&#039;&#039;: per set of citizens you own (1 yellow +1 white +1 red)&lt;br /&gt;
*&#039;&#039;&#039;Saint-Quentin&#039;&#039;&#039;: per white citizen (2x)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Red:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Pont des Trous&#039;&#039;&#039;: per set (1 yellow + 1 white + 1 red) of citizens &lt;br /&gt;
*&#039;&#039;&#039;Porte de la Vigne&#039;&#039;&#039;: per red citizen (2x)&lt;br /&gt;
*&#039;&#039;&#039;Tour d’Arras&#039;&#039;&#039;: per white and yellow building (2x)&lt;br /&gt;
*&#039;&#039;&#039;Tour Henry VIII&#039;&#039;&#039;: per rampart built (2x)&lt;br /&gt;
*&#039;&#039;&#039;Tour Saint-Georges&#039;&#039;&#039;: per red card building or character (2x)&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelptournay&amp;diff=1090</id>
		<title>Gamehelptournay</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelptournay&amp;diff=1090"/>
		<updated>2014-03-08T10:00:53Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: started editing this page - will continue later&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Thanks to Mark Johnson (Eeeville) for his Tournay card descriptions used in the BGA adaptation!&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;game ends&#039;&#039;&#039; when both of the following conditions are met, or if condition 1 is met by more than one player:&lt;br /&gt;
# a player has filled 9 spaces with at least 2 visible prestige buildings.&lt;br /&gt;
# one Town Crier card more than the number of players has been revealed.&lt;br /&gt;
The last round is triggered at the beginning of the start player&#039;s turn and each player gets a normal turn in this round. Then all players can choose a final card to play into their districts.&lt;br /&gt;
&lt;br /&gt;
Important notes:&lt;br /&gt;
* You cannot score more than 12 victory points from the same prestige building.&lt;br /&gt;
* If two players build the same prestige buildings there is only a single scoring.&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=839</id>
		<title>Gamehelpniagara</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=839"/>
		<updated>2013-05-26T07:59:53Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players paddle canoes along the Niagara river to collect gems of five different colors and bring them safely back to shore without being swept over the waterfall. To win, a player must return either:&lt;br /&gt;
* five different colored gems &lt;br /&gt;
* four gems of the same color&lt;br /&gt;
* seven gems of any color&lt;br /&gt;
The tie break is the value of the gems - the gems closer to the waterfall have a higher value. In order the gems are:&lt;br /&gt;
: Gem - Color - Value&lt;br /&gt;
: Amethyst - Violet - 1&lt;br /&gt;
: Diamond - Clear - 2&lt;br /&gt;
: Amber - Yellow - 3&lt;br /&gt;
: Sapphire - Blue - 4&lt;br /&gt;
: Ruby - Pink - 5&lt;br /&gt;
Players have a set of 7 paddle cards which they play to determine the speed of their canoes and the speed of the river. All players must select the card they will play before the players then move their canoes in turn order. Once a card has been played it is not available to play again until all 7 cards have been played.&lt;br /&gt;
&lt;br /&gt;
After all the players have moved their canoes the river moves causing all the canoes on the river to be swept downstream. The river moves the same number of places as the lowest value paddle card played plus or minus a modifier depending on the weather. At the beginning of the game the weather is set to 0 so there is no modification but each player also has a cloud card as part of their set of paddle cards that allows them to adjust the weather and hence make the river speed up or slow down. &lt;br /&gt;
&lt;br /&gt;
The number on the paddle card determines the number of spaces that the canoe moves - it costs 2 paddle points to pick up (or offload) a gem. Thus if a player chose their 5 card they could move their canoe 5 spaces *or* they could move their canoe 3 spaces and pick up a gem (or they could offload a gem and move their canoe 3 spaces). Both canoes may be moved with the same paddle card - both canoes are moved the same amount, the paddles points are not split between the canoes. &lt;br /&gt;
&lt;br /&gt;
When both canoes are out of the water only one can be launched in that turn. If both canoes are in the water they must both be moved using the full value of the paddle points - a player cannot chose not to move one canoe and must always use the full value of the paddle points. However if one of the canoes is out of the water a player may choose not to launch it. Canoes may only move upstream or downstream in a single turn - it is not permitted to change direction in the middle of the turn. However one canoe could move upstream and the second one downstream.&lt;br /&gt;
&lt;br /&gt;
Players may steal gems from other canoes, but only after moving upstream and only if they finish on the same space as the other player (and only if they have an empty canoes and hence space to load the gem). Turn order is therefore crucial for stealing.&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=808</id>
		<title>Gamehelpniagara</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=808"/>
		<updated>2013-05-08T10:44:52Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players paddle canoes along the Niagara river to collect gems of five different colors and bring them safely back to shore without being swept over the waterfall. To win, a player must return either:&lt;br /&gt;
* five different colored gems &lt;br /&gt;
* four gems of the same color&lt;br /&gt;
* seven gems of any color&lt;br /&gt;
The tie break is the value of the gems - the gems closer to the waterfall have a higher value. In order the gems are:&lt;br /&gt;
: Gem - Color - Value&lt;br /&gt;
: Amethyst - Violet - 1&lt;br /&gt;
: Diamond - Clear - 2&lt;br /&gt;
: Amber - Yellow - 3&lt;br /&gt;
: Sapphire - Blue - 4&lt;br /&gt;
: Ruby - Pink - 5&lt;br /&gt;
Players have a set of 7 paddle cards which they play to determine the speed of their canoes and the speed of the river. All players must select the card they will play before the players then move their canoes in turn order. Once a card has been played it is not available to play again until all 7 cards have been played.&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
	<entry>
		<id>https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=807</id>
		<title>Gamehelpniagara</title>
		<link rel="alternate" type="text/html" href="https://lv.doc.boardgamearena.com/index.php?title=Gamehelpniagara&amp;diff=807"/>
		<updated>2013-05-08T10:38:45Z</updated>

		<summary type="html">&lt;p&gt;Drstuey: Created page with &amp;quot;Players paddle canoes along the Niagara river to collect gems of five different colors and bring them safely back to shore without being swept over the waterfall. To win, a pl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Players paddle canoes along the Niagara river to collect gems of five different colors and bring them safely back to shore without being swept over the waterfall. To win, a player must return either:&lt;br /&gt;
* five different colored gems &lt;br /&gt;
* four gems of the same color&lt;br /&gt;
* seven gems of any color&lt;br /&gt;
The tie break is the value of the gems - the gems closer to the waterfall have a higher value. In order the gems are:&lt;br /&gt;
: Gem - Color - Value&lt;br /&gt;
: Amethyst - Violet - 1&lt;br /&gt;
: Diamond - Clear - 2&lt;br /&gt;
: Amber - Yellow - 3&lt;br /&gt;
: Sapphire - Blue - 4&lt;br /&gt;
: Ruby - Pink - 5&lt;br /&gt;
Players have a set of 7 paddle cards which they play to determine the speed of their canoes and the speed of the river.&lt;/div&gt;</summary>
		<author><name>Drstuey</name></author>
	</entry>
</feed>